Just Plain Bossy

Split personalities and hybrid warcrafting

The Tank/Healer team and 2 way streets

This is not an invitation to tell me I’m doing it wrong. You might be a better paladin tank than me, and I’m totally cool with that. I’m a pretty happy tank given decent people in my party/raid, and that’s all I want, to do my job and be happy.

I own a lot of healers, and a lot of tanks. I learned to play World of Warcraft with my bear tank, and then spent a lot of time learning to heal with the shaman, discipline priest, druid and finally paladin. But on my Battlegroup there is a severe tank shortage (actually I believe this shortage might be in the game itself, overall) so my daily random (heroic or otherwise) is often spent tanking on the four characters of mine that can actively tank in-game. So, I know what tanking is, and I know what healing is. And I really enjoy the dynamic that grows between tanks and healers. I know the Wrath dungeons backwards and forwards. Gearing 4 raiding toons will do that, and I’ve levelled 3 others besides. I like taking a random pug and leading them on a merry chase through the dungeon without stressing a healer (sometimes it’s me, the healer, wanting no stress!) It’s a mark of pride to me to have no incidents and no issues. I can usually tank and spare a few cheerful words in party chat, too!

This was the situation that found me zoning into heroic Violet Hold on my protection paladin with my partner in crime’s demon warlock, and a party that included a Discipline priest healer. Now, I love discipline priests, I love healing as discipline (I have never touched holy and don’t intend to). But in certain situations, a discipline priest can make a protection paladin’s life hell. I learned that the hard way with my partner in crime’s paladin tank. And it’s not the player’s fault, it’s the mechanics of the game that make protection paladins and discipline priests abilities and mechanics just not mesh well in some situations, which leads to stress for me!

If you’re a disc priest healing a paladin tank and they have no mana, don’t bubble them. Because you’re supposed to be observant and know how your spells work, and I’m letting you know how paladins work. They will love you if you do this.

So what are these mechanics that don’t always play nice together? For protection paladins “Spiritual Attunement provides the paladin with a percentage of mana, based on ability level, each time they receive healing.” -wowwiki and for priests “priests deeply specced in the discipline tree, their strength lies in preventing damage.” -wowwiki

Those two sentences hopefully point out the problem here. Preventing damage means no health bars to fill, no healing received. Get it? Discipline priests have the goal of keeping everyone alive by preventing a majority of the damage, and the tankadiin has the responsibility of using his mana to hold aggro on all the mobs in the instance. Typical healer/tank combo. But mitigating the majority of the damage is cross purposes to what the tank needs to keep his mana bar full, to hold aggro on more mobs. In raiding environments this isn’t an issue because things simply hit so hard there. In a majority of instances, the paladin tank can just pull a few more mobs to dodge/block more or take enough damage to eat through the shield and really do some damage so that a heal that pushes health up also increases mana stores. But in situations where the tank has no control over more mobs (Brann encounter, Halls of Stone; Violet Hold timed mob spawns) or simply when the mobs die too fast (overgeared dps, weak mobs) that the tank gets absolutely zero chance to dodge/block or take damage.

I found myself in the perfect storm situation of both of these problems. I had no control over the mob pulls, and they died so fast I barely had a chance to dodge/block. My mana regeneration comes from a few places.

1. Blessing of Sanctuary (Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 30 minutes and increasing stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana);

2. Judgement of Wisdom (giving each attack a chance to restore 2% of the attacker’s base mana);

3. Divine Plea (You gain 25% of your total mana over 15 sec) 1min cooldown

4. Glyph Seal of Command (You gain 8% of your base mana each time you use a Judgement with Seal of Command active) My judgements have a cooldown less than 9seconds, thanks to 2/2 Improved Judgements.

5. Seal of Wisdom (Fills the Paladin with divine wisdom for 30 min, giving each melee attack a chance to restore 4% of the paladin’s maximum mana)

I was facing a lot of crowd pulls (just my luck) of 4 mobs, and despite all these tools I was barely hanging onto mana. I didn’t have time to stop and drink because the mobs keep spawning and they were spawning far away from each other. I had to run instead of drink to the next pull. I didn’t want to switch to Seal of Wisdom because Seal of Command became my threat when I stopped consencrating, and was glyphed to give me mana anyways.

So I asked my priest to try to avoid Power Word: Shield on me. It was my last hope to try and retain some mana. They tried, but they were totally confused why I would ask such a thing. And I was too busy really to try to explain that I NEEDED to take damage to get my mana up, that my other abilities just weren’t cutting it. I felt really bad about that, because knowledge is power and I feel they’d just be a more informed healer and possibly could make their next paladin tank’s life less hell in situations where their tank’s mana isn’t cutting it.

And that’s what this comes down to. Tanking and healing is a partnership. Healers want their tanks to respect their mana pools at all levels of the game, while leveling, while pushing through stockades, while in a heroic dungeon, while raiding. And tanks want healers to respect their pull strategies. And, in some cases, tanks have mana pools that need respecting too!

Lovely Ambrosine over at forthebubbles.wordpress.com got to this topic before me (I am a pathetic excuse for a blogger) and there’s a bunch of commentary there. Every comment from someone who both has a disc priest and a paladin tank, or is part of a duo of very close players of those two classes, and weren’t end-game min-maxers that barely do random pug heroics, were helpful and understanding of this situation. I love her blog and tweets quite a bit. But you won’t ever catch me taking gear off my tank, reducing my hit/expertise/crit immunity.

I think I was not violating some silly sacred cow that seemed to erupt on twitter in response to me asking the healer to try to avoid voluntarily bubbling me. Previously tame tweeters acted like I was laying down the law on the poor priest on how to do their job, when all I did was ask them to not bubble ME because it was interfering with MY job. 99% of all the hullabaloo that followed had no bearing on the specific situations where a paladin tank is really at the mercy of the game because the dps are awesome and kill things too fast or the mobs are limited and the priest is too good and mitigates all of the minimal damage the mobs deal. And a majority of the tweeters, not knowing that my twitter question was posed neutrally, but that I was the tank in question, assumed the tank (hi, me) didn’t know how to play, didn’t know what they were doing, didn’t understand discipline priests, etc.

Dear disc priests. I know how you heal. I love how you heal. You should learn how I tank and get mana. Then go do it in heroic violet hold with uber dps. Maybe you’ll consider your words a bit more carefully before lynching someone you feel is beneath you because they were struggling with mana.

I did love that naked-outfit idea in the comments at For The Bubbles though…

Filed under: drama, healing, heals, paladins, pride, pug, QQ, rant, tank, tanking, , , , , , , ,

Why I’m a badass

Drama is as drama does. I don’t cause drama. I do however deal with issues that bug me head on. I don’t chat with others behind people’s backs. I treat raiding pretty damn professionally, and demand the same of my fellow raiders.

Proper looting is an integral part of a raid. At the start of a raid you should announce what spec you are rolling as, especially if it is not the spec of the role you are currently fulfilling.

Nasty shocks regarding loot do not go over very well.

I like to raid. I raid as often as I can.

I am not afraid to pug. If you do not raid right I will not raid with you again. There is no sick desperation here of “oh noes if I don’t raid with my guild I won’t get to raid at all”.

I NEVER lack for raiding opportunities, and I’m often torn trying to decide which healer (or even a tank or 2 dps) to bring to a raid based on guild ties and the best option for that particular raid.

This works for me. It gives me a lot of freedom to exercise choice as a carrot to those I raid with. I bring pretty decent playing and performance. If the raid leadership can’t handle my expectations of raiding/looting, I move on.

Filed under: drama, guild, loot, raiding

Loot. Sucks.

I am very happy that I am not an officer in both the raiding guilds I am a member of. I like it. Being an officer is stressful. You can’t make everyone happy. I get it.

But I simply do not get this guild’s looting excuses.

“I wasn’t there, but my guess would be that XXXX was rolling for his main (shadow) spec. The run wasn’t going to happen without a third healer, so he signed up to heal.”

W. T. F.

In that case gtfo of my raids. If you can’t get a legitimate dps slot, bugger off and stop robbing the legitimate dps of their loot.

Filed under: drama, guild, loot, raiding

The first hint of loot drama

And to show that this loot drama is not a new thing..

Setting: OS 8 man run. June 17th this year.

The run was smooth as silk. Then loot happened. Warlock got a ring, awesome. Mage didn’t roll, though they could have used it. But gloves were mage/druid/dk/whatever. When that item was announced, mage rolled instantly.

Then there was a long pause.

I was not on vent so I don’t know what happened. All I know is what I saw in raid.

After the pause, Treedruid rolled a high number and looted the t7 gloves. I was incredulous and wow armoried him, and yes he’s in all Valorous 7.5 stuff for his resto/main set.

In any raiding situation, it is common decency, I believe, that main spec upgrades come before off spec upgrades, regardless of who you are, or where you’re raiding.

I don’t know why Treedruid rolled. I don’t know why “acting” raid leader (though Treedruid had master loot), or anyone else didn’t dispute the roll.

Treedruid said in guild chat, where I mentioned the most basic loot rule of main spec before offspec, that he offered to the mage to send the token to him and the mage passed. I’m sorry but the mage rolled, and Treedruid should be expected to send that token to them via a GM ticket, regardless. Treedruid shouldn’t have rolled for any reason, since that mage did roll.

What do I want done?
1. those gloves sent to the mage
2. clarify main spec before off spec looting wherever AMP raid looting

I am extremely saddened that a player I respected acted so badly in such a simple situation over, of all things, tier 7 gloves that are buyable with emblems of heroism, when he’s raiding Ulduar on his tree spec when we have two teams going.

I have 3 80s, and all of them raid. I pug a lot. So maybe that means I’m more in tune with how to treat people that don’t share my guild tag, how to treat alts that are working just as hard to gear up as mains that earn DKP and emblems of valor and honor. I also have a very strong sense of right and wrong, and I have tanked with my face for most of my wow career, both in raid situations and in guild dramas.

Why is there a problem in this otherwise awesome guild about main spec before off spec? I think I just have a serious problem with sensibilities of entitlement. I leveled my shadowpriest originally outside of guild, and geared her for raiding with pugs, 100%. I do not insert my undergeared toons into runs they aren’t ready for.

Filed under: drama, guild, loot, raiding

Open letter to the management #1

Just in case I get booted from the guild for causing trouble I’m posting these letters here. :)

I love our AMP loot system in 25man raids. I find it incredibly fair, and it is by far my favorite loot system that I’ve run across in all my raiding on this server. But I do pug alot, so I take it for granted that BOP or BOE would go to main spec before off spec, regardless of status as a main or an alt.

Tonight’s loot issue was XXXXX, filling a healer slot on the raid signup and healing for most of the raid night, rolling on BOP purple caster bracers with spell-hit, when the raid had a shadowpriest and 2 mages present. Not only rolling but taking the loot.

As I read the loot rules now, under BOE it says

Quote
Starting with WotLK, many bosses will drop BoE epics. Priority for rolling on these will be as follows:
Raid member for main spec
Raid member for off spec
Raid member’s alt
Greed roll (winner may do with it what they wish)

Since our ten mans aren’t running AMP, I’m not sure why these same guidelines aren’t applied to BOP items. I understand that ideally, for main spec, in order to pass loot around and offer the best overall improvement to the raids, items as a mian spec upgrade are one per person until every main spec of a certain type (melee/caster/heals/tank/armor limits) has gotten an upgrade or passes, then is permitted as a 2nd main spec upgrade unless no one wants it, then is opened up to offspec.

Outside of the above guidelines for purple BOE items in WotLK all I see as guidelines for ten man raids is

Quote
1. Pass on Purple BoP items, then discuss in party chat. Follow the same procedure as with Blue BoP items.
2. Pass on Blue BoP items unless they are a significant upgrade for you. If it is an upgrade for you and you would use it immediately, say so in party chat. Roll for it only if the party leader tells you to.

I don’t like loot confusion and I do like clearly set rules. I was also under the impression that main spec before off spec was a universally applied loot theory. These bracers were not immediately equipped by XXXXXX, nor were they the rest of the night. So I’m honestly just very confused why an item with spellhit was rolled on by a healer when there were casting dps, and plenty of it, present. Offspec was never announced during the looting.

Any help explaining the loot of 10 mans would be appreciated before I sign up for more.

Filed under: drama, guild, loot, raiding

bring on the loot drama, 3.2

Yesterday I was sitting in vent chatting with some friendly guildies. Want to know what we began discussing?

Patch 3.2 BOP Items Trade
A very nice feature was added to the game with the latest PTR patch, according to the interface files and a few in-game tests you can now trade BOP items with members of your raid who participated in the kill. This change will probably considerably lower the amount of GM petitions each day.

Just, wow. The more I thought about this, the more I boggled.

So first, what do you think Loot is? Is it a reward to each raider for their performance? Or is it a tool to be used for further progression, making it guild/raid property assigned to people to further progression? I happen to think it’s the latter, when you’re talking about non-pug progression. A raider is granted loot assuming they will continue to raid with that team, and the loot will give them more to support the raid, whether that’s dps, tank survivability or healing power.

Second, what would this BOP change mean for dkp? Is one raider that doesn’t raid all that often going to spend their dkp on an item and sell it to another guildy that wanted it just as bad, but had already used up their dkp? Are there going to be backroom deals on who spends their dkp which night, small little cabals who’s purpose is to make gold at the expense of their fellow raiders?

And third, how the heck will raid management deal with this change? Both my guilds work a modified loot system (quite different from each other) that attempts to assure that the most number of people each night get at least a piece of loot. Suddenly with this change, at the end of a raid night the leadership has no freaking clue who is keeping the gear they were assigned, or how its moving about the raid. Suddenly there is less knowledge about what gear your tank is going to have for the next raid, your healers, your dps that you awarded loot hoping their numbers would improve.

A few weeks ago a few raiders rolled on a BOE drop in 25man Ulduar, for the life of me I can’t remember if it was a mainspec roll or an offspec roll. One of them won it. Turns out a few days later he sold it to a guildie for that guildie’s alt. The second I heard about this I flipped out, and I’m going to make damn sure that the loot rules are modified so if that happens again, the one that sold the loot gets benched for at least a week. In that case the loot totally left the raid makeup for an alt not even in the guild. This BOP rule does keep it within the raidid, but for larger guilds with a rotating team, that is going to prove interesting.

If you’ve seen any other blog posts on this topic, please share them! I honestly haven’t and I’ve got a pretty decent blogroll on my google reader. But I’m really curious how the bigger guilds will manage. Hopefully Matticus will tackle this subject soon too.

That’s a BOE example, no raid id limitation.

Filed under: drama, guild, loot, raiding

ah the Gquits

Two of my guild’s best healers gquit today.  During the lockup in HVOA (Archevon was dead, we were learning/wiping on the new guy) a few of us vented about Blizzard releasing patches with gaping problems that result in a weeks worth of fixings and breakings.  That, apparently following some gchat QQ about the major raiding guilds on the server that have crazy guild drama internally, along with interesting raiding policies (38% attendee gets ulduar invite over 100% attendee? wow) must have pushed them too hard.

They joined us not intending to raid very often.  I’m not sure if they just couldn’t resist (raiding is fun, after all) or hated to not help where they could.  I just liked having their expertise in the guild, and I will continue to maintain that we’re a 10man raiding guild with friends that makes 25mans possible and doable and sometimes freaking awesome. 
But the abrupt gquit in the middle of a raid with no warning, no goodbye, and no explanation, is quite a trip.
I actually feel like taking a break from wow some.  If I do manage to get the bicycle plan going and retire my car I may be too tired for major raiding!  Guess we’ll see.

Filed under: drama, guild, raiding

Growing pains

Guild troubles ahead. Ugh.

You would think that the word “ugh” was descriptive enough to cover my frustration with guild shenanigans, but since I’m still a key player in the officer structure of the guild, of which there is like practically none, I have a lot of work to do and really no idea where to begin.

Formed to casually raid 10man content. That was the basic idea when I /gquit from my TBC 25man raiding guild after a long build up and a final blow up with my GM, followed by immediate /gkicking of every single alt of mine within moments of my gquit, quickly followed by others dropping and reforming under a new guild with me. Now, I didn’t create the guild, I was just the impetus for the other dissatisfied and frankly burnt out raiders to rethink their goals in our server’s raiding scene.

But now our guild has about 20 raid worthy toons that are mains (another post for my core-antipathy for alts raiding) and a schedule 5Server Time to 9Server Time that isn’t 100% doable for everyone. Half want to raid every day of the week, and others (like me) think that 3 or 4 a week is fine. And making those raid nights consecutive is a fast track to burnout for me.

I’ve been trying to work on a rotating MT and OT duties, rotating the healing duos that work well together and offer both HoTs and solid MT heals, pushing for a 2-healer raid since we are light on heals and heavy on dps, and rotating the dps through the various wings of Naxx. But making everyone happy seems impossible. One 10 man is all we can field so far assuredly because of the heal and tank limitations we work with. And I get dragged in to third heal like a security blanket (which means really wasted overheal, oh and raid lead since i’m one of the few experienced raiders with a microphone and comfortable talking on vent) on nights when really I didn’t even want to raid.

I probably have more to vent but lunch is almost over.

Can I just say blah?

And they wonder why I **LIKE** to pug.

Filed under: drama, guild

Dead time

Yikes, between work and WoW and family crisiis from this economy I’ve had no brain to compose suitable postings.

My guild cleared 10man Naxx for the first time last week, and I was there as enhance since it was a weekend when both awesome trees and the uber priest were online and ready to go.  We also downed Sapphiron and Kel’thuzad on night two.  Let’s just say we were on a roll.
Sunday we attempted Malygos and got him to 15% on our 4th?..maybe our fifth try.  It took us three nights to clear Naxx so now I’m pushing for us to continue gearing up and accomplish it in two nights, or with only two healers.  When I’m there as resto the tree and the priest are just too damn fast most of the time.  You don’t wanna see my overheal numbers.
We spent our first night of raids this week 25manning Naxx, and I think most of us felt it was…. not as comfortable.  But that led to a ton of drama over our raid scheduling for some people, whether we want hard and fast teams (two of them) set up, or how we can manage to build flexible and balanced teams that aren’t so much based around cliques.  Loot systems came up.  It was just nasty.  Mainly because I spent my time “we founded this guild…” on repeat.  
Apparantly I’m the “naysayer” in the guild.  Because I don’t like to wipe more than five times on the same boss, after every wipe I focus on what we did wrong and clarify on vent what we will do differently the next attempt, and don’t like to tolerate loot QQ and bitching and moaning from those that barely log on enough to gear up in 80 and heroic instances, let alone come to our raids.  How the hell did I find myself in position as enforcer, again?  I guess it never left me, even when I gquit from my previous guild and most of these guys followed me not long after.
So, a lot of minor unpleasantness.  Joy.  I did manage to score some awesome loot and maybe if I can figure out how to java-link the wowhead stuff, I’ll do it!  Being the only shammy in the raid and often resto, makes me a happy shammy!

Filed under: drama, guild, loot, Naxx, wow

Dead time

Yikes, between work and WoW and family crisiis from this economy I’ve had no brain to compose suitable postings.

My guild cleared 10man Naxx for the first time last week, and I was there as enhance since it was a weekend when both awesome trees and the uber priest were online and ready to go.  We also downed Sapphiron and Kel’thuzad on night two.  Let’s just say we were on a roll.
Sunday we attempted Malygos and got him to 15% on our 4th?..maybe our fifth try.  It took us three nights to clear Naxx so now I’m pushing for us to continue gearing up and accomplish it in two nights, or with only two healers.  When I’m there as resto the tree and the priest are just too damn fast most of the time.  You don’t wanna see my overheal numbers.
We spent our first night of raids this week 25manning Naxx, and I think most of us felt it was…. not as comfortable.  But that led to a ton of drama over our raid scheduling for some people, whether we want hard and fast teams (two of them) set up, or how we can manage to build flexible and balanced teams that aren’t so much based around cliques.  Loot systems came up.  It was just nasty.  Mainly because I spent my time “we founded this guild…” on repeat.  
Apparantly I’m the “naysayer” in the guild.  Because I don’t like to wipe more than five times on the same boss, after every wipe I focus on what we did wrong and clarify on vent what we will do differently the next attempt, and don’t like to tolerate loot QQ and bitching and moaning from those that barely log on enough to gear up in 80 and heroic instances, let alone come to our raids.  How the hell did I find myself in position as enforcer, again?  I guess it never left me, even when I gquit from my previous guild and most of these guys followed me not long after.
So, a lot of minor unpleasantness.  Joy.  I did manage to score some awesome loot and maybe if I can figure out how to java-link the wowhead stuff, I’ll do it!  Being the only shammy in the raid and often resto, makes me a happy shammy!

Filed under: drama, guild, loot, Naxx, wow

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